function ImageUtils_CreateImage(filename: String)
{
	var image = new Image();
	image.load(filename);
	image.setX((Renderer.getWidth()-image.getWidth())/2);
	image.setY((Renderer.getHeight()-image.getHeight()) - 24);
	// \IuWFNgXe[Wɒǉ
	Renderer.addObject(image);
	return image;
}
